Humanoids

AGIBOT’s GE-Act 2.0 Scales Zero-Shot Hands From 300 to 30,000 Hours

Shar Hendrix 5 min read

AGIBOT just open-sourced the paper for GE-Act 2.0, a world-action model trained from scratch on manipulation data instead of a borrowed video generator. Humanoids Daily dated the release September 11, 2026, a day after Unitree’s UnifoLM-WLA-1.0 drop.

The test is blunt. No task-specific fine-tuning. New objects, scenes, lighting. 100 atomic tasks, 20 skill groups, two bodies: the biped G1-OP and the wheeled G2-90D.

Zero-shot task wall and 30,000-hour robot rollouts for GE-Act 2.0
Four data scales, 100 tasks, and 30,000-hour rollouts. Source: GE-Act 2.0 paper, Figure on the project page / arXiv HTML.

What scaled

The project page and arXiv paper (2609.05588, submitted September 4) report four nested co-training pools. Same recipe, same pretrained parts:

Co-training hoursG1-OP successG2-90D successG1-OP tasks with any success
30017.1%13.4%39 / 100
1,20022.6%21.0%51 / 100
5,00027.3%23.5%62 / 100
30,00044.1%31.1%76 / 100

Gains cover 19/20 skill groups on G1-OP and 18/20 on G2-90D. G2-90D is under 2% of the co-training mix and still picks up 17.7 points. Ten of its skill groups have fewer than five hours of G2 data; four have less than one.

The 30,000-hour checkpoint starts finishing skills that were dead at 300 hours: folding a towel, nesting paper cups, uncapping a pen, arranging flowers. Skill hours and zero-shot success correlate (Pearson r=0.80, Spearman ρ=0.85). Wiping (824 hours) hits 76.7%. Broom sweeping (64 hours) sits near 3.3%.

G2-90D rollout montage of pick, stack, pour, and wipe tasks
G2-90D zero-shot rollouts: pick, stack, pour, wipe. Source: GE-Act 2.0 paper HTML.

How it is wired

GE-Act 2.0 is three pieces, all initialized on manipulation data:

  • CoAE: a control-oriented autoencoder. Each 256×384 frame becomes 24 tokens (64× spatial downsampling). Caption-match probe: 97.95%.
  • SVP: a single-step visual planner. One MeanFlow pass, not a long denoising chain.
  • IDM: inverse dynamics that turns the predicted future plus proprioception into an action chunk.

KASO (knowledge-aligned selective optimization) is the glue. The planner can imagine a valid left-side grasp while the demo went right. Training on that pair is the validity gap. KASO samples several futures and keeps the ones whose implied actions match the recording. On a G2-90D four-object ablation, pick success goes from 22.5% to 37.5%.

The full pipeline is 104 ms per action chunk on one RTX 5090: 52 executable actions at 30 Hz (~1.7 s of motion). Instruction grounding on object, color, shape, and position is at least 90% of trials under the same OOD protocol. Stress tests swap “green cup” to “blue cup” mid-reach; the arm pauses about 1.5 s and redirects. “Put the cup into the shoebox” does not default to packing the shoe.

Code on the project page is still coming soon. SVP pretraining uses 39,000 hours; IDM uses 32,000. Those are separate from the 30,000-hour co-training ladder.

A Human’s Take

I like that they refused to let a fine-tune hide the pretrained model. 44% on a hundred held-out tasks is not a factory shift, and they say so. The scaling curve not flattening between 5,000 and 30,000 hours is the part I’ll watch. If the weights actually land, this is a real open stack to poke, not a teaser PDF.

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